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Showing posts from November, 2020

Dangers for Fronts in Dungeon World: Monster Hive

 Monster Hive: Humanoid Camp (impulse: to endanger civilization) Breeding Pit (impulse: to make more monsters) Lost City (impulse: to remain hidden) Lair (impulse: to keep intruders out) Tomb (impulse: to focus negative energy) Labyrinth (impulse: to turn people around GM Moves for Monster Hive Spawn monsters Grow in size Send out a raid Reveal a luring treasure Take captives Make region uninhabitable by civilized creatures Creature hazards Trigger traps Demand tribute or sacrifices

New Danger for Dungeon World Fronts: Overreaching Authority

 Overreaching Authority: Inquisitor (impulse: to reveal those working against the norm) Rule Follower (impulse: to make sure everyone does things properly) Commander (impulse: to complete the mission) Prince (impulse: to manipulate others into accomplishing tasks)  Patrol (impulse: to keep others away from forbidden areas) Constable (impulse: to capture criminals) Tyrant (impulse: to limit freedom) GM moves for Overreaching Authority: Impede progress Exercise authority Demand explanation Promise rewards Capture foes Survey a foe Recruit from the masses Poison an alliance made by a foe

That darn digital divide...

 This is less a rules based, mechanical kind of observation. My players had reached this fever pitch of drama in our current Kult adventure (which we started for Halloween, but it keeps going).  One of the characters, Paige, a teenager, slipped out to go drinking with his friends in the abandoned amusement park next to his house.  Another character, who plays Paige's uncle (Logan) is also Paige's "guardian" as Paige is a cult survivor and his father, played by another player (Theo), is a drunk.  Theo and Logan went looking for Paige, saw some weird stuff, leading them to believe that the cult is back in action, and then suddenly, their GPS tracker showed that Paige was back home.  For Paige it had all been a dream, but for the characters it had been a harrowing experience complete with psychotic transients and weird man-eating cockroaches.  So, they bust into Paige's bedroom to confront him about what he was doing out in the park.  Mind you, that was a...

Shooting Paige... Action Breakdown

 Okay, the question is, when does the crazy street kid shoot the player character, whose name happens to be Paige.   Not that it matters much, but this is for Kult.  So, Paige and his friends are hanging out at an abandoned amusement park.  He's new so his crew of friends is forcing him to walk through the fun house alone.  He figures they're going to jump in there and try to scare him so he hides.  At that point, for reasons that are unimportant here, one of the crew goes crazy, pulls a gun, and starts trying to shoot his friends. Paige sees his girlfriend, Jessica, run off and he knows he has to save her (or lose a lot of stability, this is Kult after all), so he assesses the situation... "I don't know where the guy is, but if I hear him going in a different direction, I'm going to make a run for it outside and follow Jessica." So, Observe a Situation roll (or whatever it's called, it's in every PbtA game) and he gets to ask the question, "what ...