Dangers for Fronts in Dungeon World: Monster Hive
Monster Hive: Humanoid Camp (impulse: to endanger civilization) Breeding Pit (impulse: to make more monsters) Lost City (impulse: to remain hidden) Lair (impulse: to keep intruders out) Tomb (impulse: to focus negative energy) Labyrinth (impulse: to turn people around GM Moves for Monster Hive Spawn monsters Grow in size Send out a raid Reveal a luring treasure Take captives Make region uninhabitable by civilized creatures Creature hazards Trigger traps Demand tribute or sacrifices