New Danger for Dungeon World Fronts: Overreaching Authority

 Overreaching Authority:

  • Inquisitor (impulse: to reveal those working against the norm)
  • Rule Follower (impulse: to make sure everyone does things properly)
  • Commander (impulse: to complete the mission)
  • Prince (impulse: to manipulate others into accomplishing tasks) 
  • Patrol (impulse: to keep others away from forbidden areas)
  • Constable (impulse: to capture criminals)
  • Tyrant (impulse: to limit freedom)


GM moves for Overreaching Authority:

  • Impede progress
  • Exercise authority
  • Demand explanation
  • Promise rewards
  • Capture foes
  • Survey a foe
  • Recruit from the masses
  • Poison an alliance made by a foe


Comments

Popular posts from this blog

Dungeon World Move, Dungeon Crawl

Big to small; Small to Big

When the group doesn't or shouldn't form