New Danger for Dungeon World Fronts: Overreaching Authority
Overreaching Authority:
- Inquisitor (impulse: to reveal those working against the norm)
- Rule Follower (impulse: to make sure everyone does things properly)
- Commander (impulse: to complete the mission)
- Prince (impulse: to manipulate others into accomplishing tasks)
- Patrol (impulse: to keep others away from forbidden areas)
- Constable (impulse: to capture criminals)
- Tyrant (impulse: to limit freedom)
GM moves for Overreaching Authority:
- Impede progress
- Exercise authority
- Demand explanation
- Promise rewards
- Capture foes
- Survey a foe
- Recruit from the masses
- Poison an alliance made by a foe
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