Dangers for Fronts in Dungeon World: Monster Hive
Monster Hive:
- Humanoid Camp (impulse: to endanger civilization)
- Breeding Pit (impulse: to make more monsters)
- Lost City (impulse: to remain hidden)
- Lair (impulse: to keep intruders out)
- Tomb (impulse: to focus negative energy)
- Labyrinth (impulse: to turn people around
GM Moves for Monster Hive
- Spawn monsters
- Grow in size
- Send out a raid
- Reveal a luring treasure
- Take captives
- Make region uninhabitable by civilized creatures
- Creature hazards
- Trigger traps
- Demand tribute or sacrifices
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