Dangers for Fronts in Dungeon World: Monster Hive

 Monster Hive:

  • Humanoid Camp (impulse: to endanger civilization)
  • Breeding Pit (impulse: to make more monsters)
  • Lost City (impulse: to remain hidden)
  • Lair (impulse: to keep intruders out)
  • Tomb (impulse: to focus negative energy)
  • Labyrinth (impulse: to turn people around

GM Moves for Monster Hive

  • Spawn monsters
  • Grow in size
  • Send out a raid
  • Reveal a luring treasure
  • Take captives
  • Make region uninhabitable by civilized creatures
  • Creature hazards
  • Trigger traps
  • Demand tribute or sacrifices


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