Big to small; Small to Big
Uncharted Worlds has a combat system that isn't really designed for the kind of game I play. That being said, I like Uncharted Worlds a lot. So, I generally replace the combat system with the rules from Kult or Dungeon World. That's one of the great things about these games. If you want a "Keep It Together" roll in Dungeon World or Sprawl, it's not hard to implement (and might work best for things like Fear spells). Here is the difference between Uncharted Worlds combat and that of, say, Dungeon Planet. In Uncharted Worlds, you make one roll, and that decides how well you did in the combat. It's useful for mass combats where the character is really one of many troopers. I don't think it works well on the individual level where you want to know how well Character X is doing. N Sometimes, however, I'm uninterested in the little nuances of the moment. I just want to know if army A beats army B, and in that case, its worthwhile to ...